Ethernet Mode¶
Ethernet maps contain rectangular zones and two teams fight over control of these zones. Players can exist in different forms: The flying, indestructible Etherform and humanoid, weapon-wielding physical manifestations called CATs.
Players start out in Etherform and need to find a zone owned by their team in order to manifest as a CAT. As CAT, players can capture zones connected to their existing zones by being inside the zone while no enemy CAT is also present in the zone. The zone then turns a different color, depending on which team captured it. If CATs of both teams are present, the zone remains neutral. CATs can enter enemy zones that are not connected to their team’s zones to prevent the enemy from manifesting in that zone. Such blocked zones are distinguished from normal zones by blinking.
The game is won if one team has captured all zones.
Classes¶
In Etherform, players can choose between four different CAT classes. If the selected class does not have enough health to manifest, players can regenerate the selected class’ health by spending time inside one of their team’s zones in Etherform. If the selected class is at full health but other classes are not, the health regeneration is distributed evenly over all classes that are not at full health.
Class 1: Commando¶
Form: Standard CAT
Weapons: SMG2 Sub-Machinegun, SG3 Shotgun
Grenade: G1 (Grenade)
Disc: Razor Disc
Modules: V-AMP, Etherboard, X-Jump, B.O.U.N.C.E., Stealth
Class 2: Ranger¶
Form: Standard CAT
Weapons: MGL2 Micro-Grenade Launcher
Grenade: G1 (Grenade)
Disc: Repel Disc
Modules: V-AMP, Etherboard, X-Jump, B.O.U.N.C.E., Stealth
Class 3: Sniper¶
Form: Sniper CAT
Weapons: SR2 Sniper Rifle
Grenade: G1 (Grenade)
Disc: Explosive Disc
Modules: V-AMP, Etherboard, X-Jump, B.O.U.N.C.E., Stealth
Class 4: Minigunner¶
Form: Standard CAT
Weapons: MG2 Minigun
Grenade: G1 (Grenade)
Disc: Repel Disc
Modules: V-AMP, X-Jump, B.O.U.N.C.E.