Standard CATs have 75 health points. Health is lost if a CAT takes more damage than its damage buffer can absorb or if it’s hit by a weapon that by-passes the damage buffer. If a CAT loses all its health, the CAT is erased and depending on game mode, its controlling player is forced into Etherform.
Standard CATs have a 25 point damage buffer. The buffer constantly recharges back to 25 points.
Standard CATs have a 100 point damage damper, which serves as the CAT’s first line of protection against damage. If full, it reduces damage by 50%. The damage reduction decreases in a linear fashion with decreased damage damper levels.
Or to put it another way: The lower your damage damper is, the more damage you take.
Note: A lot of weapons draw power away from the damage damper when fired, so it’s generally a bad idea to fire weapons indiscriminately.
Standard CATs have a 100 point impulse damper, which works similar to the damage damper, except protecting against impulses instead of damage and reducing impulse by up to 75%. Modules that draw power away from the impulse damper when used are the Etherboard and the X-Jump.